Astral War Comics  •  Episode 01

NOTHING SPECIAL

Five Stingers in the mining lane. A rookie job, handed to a captain with thirty-one years of service and no medals. Four of them go down easy. The fifth one doesn't run.

10 PAGES ~4 MIN READ FREE TO READ
EP 01  //  Nothing Special
01 / 10
Astral War Episode 1 page 1: Earth Command Station at 0600 hours. Captain Voss drinks coffee in the hangar beside his ship, the Ember — a thirty-five hundred hull scout with no shields worth the name.
Page 1 of 10. Earth Command Station at 0600 hours. Captain Voss drinks coffee in the hangar beside his ship, the Ember — a thirty-five hundred hull scout with no shields worth the name.
Astral War Episode 1 page 2: Voss straps into the Ember. Control assigns Ember Seven a rookie job: five Stingers loose in the mining lane. Disperse or destroy.
Page 2 of 10. Voss straps into the Ember. Control assigns Ember Seven a rookie job: five Stingers loose in the mining lane. Disperse or destroy.
Astral War Episode 1 page 3: Five Stingers drift through the mining lane. The Codex calls them easy prey for new pilots. Voss opens fire — one, two, three.
Page 3 of 10. Five Stingers drift through the mining lane. The Codex calls them easy prey for new pilots. Voss opens fire — one, two, three.
Astral War Episode 1 page 4: Four Stingers down, coffee in twenty. And then there was the fifth one — larger, brighter, wrong.
Page 4 of 10. Four Stingers down, coffee in twenty. And then there was the fifth one — larger, brighter, wrong.
Astral War Episode 1 page 5: Stingers always run. This one does not. It turns and looks straight at the Ember, and it is not on Control's board.
Page 5 of 10. Stingers always run. This one does not. It turns and looks straight at the Ember, and it is not on Control's board.
Astral War Episode 1 page 6: The fifth Stinger fires. Shields at zero percent, hull at twenty. Voss reports that this is a normal number.
Page 6 of 10. The fifth Stinger fires. Shields at zero percent, hull at twenty. Voss reports that this is a normal number.
Astral War Episode 1 page 7: Control orders Voss to disengage. Negative. His hand hovers over the Nox-Bolt trigger — one missile, a hundred Astrals, two weeks of pay.
Page 7 of 10. Control orders Voss to disengage. Negative. His hand hovers over the Nox-Bolt trigger — one missile, a hundred Astrals, two weeks of pay.
Astral War Episode 1 page 8: Click. Click. FWOOOSH. The Nox-Bolt leaves the Ember's wing.
Page 8 of 10. Click. Click. FWOOOSH. The Nox-Bolt leaves the Ember's wing.
Astral War Episode 1 page 9: WHOOOOM. Five thousand damage into a thousand-hull scout. Target destroyed. Voss wants a receipt.
Page 9 of 10. WHOOOOM. Five thousand damage into a thousand-hull scout. Target destroyed. Voss wants a receipt.
Astral War Episode 1 page 10: The Ember limps home to Earth Command trailing smoke. Nice flying, Captain. It was nothing special. No medal, no mention — one repair invoice and a fresh tasking in the morning.
Page 10 of 10. The Ember limps home to Earth Command trailing smoke. Nice flying, Captain. It was nothing special. No medal, no mention — one repair invoice and a fresh tasking in the morning.

// END OF TRANSMISSION

END OF EPISODE 01

"NOTHING SPECIAL"

Voss got the tasking. Now it's yours.
Same lane. Same five Stingers. Try not to spend a Nox-Bolt.

Mission Assigned CLEARANCE: ROOKIE

STINGER SWEEP

Stingers are loose in the mining lane. Disperse or destroy — whatever's faster.

DESTROY 5 STINGERS
REWARD CREDITS + XP DIFFICULTY LOW SHIP ANY
PLAY NOW — DESTROY 5 STINGERS

FREE TO PLAY • NO DOWNLOAD • RUNS IN YOUR BROWSER

All episodes →

EPISODE 02 — INCOMING

PAGE 01 / 10

← → ARROW KEYS  •  CLICK PAGE EDGES  •  SWIPE ON MOBILE

// FLY IT YOURSELF

THE SAME TASKING

Everything in Episode 1 is a real mechanic in Astral War — Stingers, hull and shield numbers, the Nox-Bolt, the repair bill. Launch the game and run Captain Voss's mission: destroy 5 Stingers.

PILOT

CAPT. VOSS

Callsign Ember Seven. Thirty-one years of service, no medals, and a habit of ignoring the word "disengage."

SHIP

THE EMBER

Standard issue. Thirty-five hundred hull, no shields worth the name, and a landing gear that answers with a CLANG every morning.

HOSTILE

STINGERS

The Codex calls them easy prey for new pilots. Low hull, low reward, and they always run. Usually.